Sign up and pay
Create your account and pay the entry fee. An admin verifies the payment and your seat is locked in for the whole tournament.
You and your friends compete tournament after tournament. You call every match — score, cards and corners — the system grades you criterion by criterion, and the table moves with every result. Football knowledge wins here, not luck.
Create your account and pay the entry fee. An admin verifies the payment and your seat is locked in for the whole tournament.
For every match you enter home and away goals, yellow cards, whether there will be a red, and the corner count. Edit as many times as you want up to 30 minutes before kickoff.
Once the official result is in, the system compares your prediction criterion by criterion and credits every hit separately. You do not need the exact score to score.
The leaderboard is recalculated with every result and shows where you stand against everyone else. When the tournament closes, the pot is split among the top of the table.
48 teams, 12 groups and 104 matches. The pool that started it all: closed, with its final table and its pot paid out.
The next European season, matchday by matchday. Same rules, new table, new pot.
There is no separate "exact score" prize: nail everything and you simply collect every criterion. Values are configurable per tournament; these are the ones in force.
| Criterion | Points | What you have to get right |
|---|---|---|
| Red card (Yes / No) | 3 / 1 | Whether the match had at least one red. Straight reds and second yellows both count. Calling the "yes" pays more. |
| Correct winner | 3 | The outcome of the match: home win or away win. |
| Correct draw | 5 | Only one in five matches ends level: taking the draw pays more than taking a winner. |
| Home goals | 4 | The exact number of goals scored by the home team. |
| Away goals | 4 | The exact number of goals scored by the away team. |
| Total goals | 3 | The combined goal count matches the real one. |
| Goal difference | 3 | The exact gap between both scores, no matter who won. |
| Yellow cards | 5 | The exact number of yellows shown in the match. Around 4 per game, anywhere from 0 to 12. |
| Corners | 5 | The exact corner count. Around 10 per game: readable from how the teams play, not from luck. |
| Max per match | 32 | Draw plus a red card: the best case there is. |
Real result: Brazil 3-2 Portugal, 6 yellows, no red, 11 corners. You called 3-2, 5 yellows, no red, 10 corners. You missed yellows and corners, and still walk away with 18 points.
Create your account in the tournament you want to play and pay the entry fee by Zelle or bank transfer. Send the receipt and an admin verifies it; once confirmed your account is active and you can start predicting.
Up to 30 minutes before kickoff of each match. Inside that window you can edit as often as you like; after it the match is locked. No prediction means zero points for that match.
Every match is graded on independent criteria: winner or draw, home goals, away goals, total goals, goal difference, yellows, red card and corners. Hit one and you collect that one; hit them all and you collect the maximum. You do not need the exact score to score.
Everything collected forms the tournament pot. When the tournament closes it is split among the top of the table, following the percentages published inside the tournament from day one.
Nobody shares a position. Ties are broken in order: most exact scores, most correct winners, most yellow-card hits, most corner hits, most total-goal hits, most goal-difference hits; if it still holds, whoever registered first wins the spot.
World Cup 2026 is closed and stays as a browsable archive. Next up is the 2026-27 Champions League. Each tournament lives in its own space, with its own table, pot and sign-up.